Introduction to Game Development PDF
By:Steve Rabin
Published on 2010 by
Based on the most recent curriculum guidelines of the IGDA, updated in 2008, |Introduction to Game Development, Second Edition| surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.
This Book was ranked at 15 by Google Books for keyword Computers Technology Certification Computers Technology.
Book ID of Introduction to Game Development's Books is BuuTAQAACAAJ, Book which was written bySteve Rabinhave ETAG "ymeBvvV/oEA"
Book which was published by since 2010 have ISBNs, ISBN 13 Code is 9780840031037 and ISBN 10 Code is 0840031033
Reading Mode in Text Status is false and Reading Mode in Image Status is false
Book which have "980 Pages" is Printed at BOOK under CategoryComputer games
Book was written in en
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